Bullet Requiem — Honest Review

Bullet Requiem — Honest Review

Reviewed work by D-lis · View on DLsite

Bullet Requiem is a side-scrolling gun-action game that builds a genuinely demanding shooter around a violation-themed reward structure, where the “damage” you take is paid out in animations instead of health. It’s aimed at players who want their eroge to play like a real action game first, and who won’t be scared off by a steep difficulty curve and a near-mandatory gamepad.

What works

Bullet Requiem — highlight scene

The action core is the standout here, which is not something you can say about most adult side-scrollers. You play Schonheit, a gunslinger from an anti-demon order known as The Order, dropped into a besieged town to break up a kidnapping operation across six stages. She fights with dual pistols, and the controls are surprisingly expressive: you can fire straight ahead, up, or down, dash and jump to weave through fire, and even shoot through certain walls to open new paths. The basic rhythm — spend your special gauge to launch an enemy, then finish it off while it’s helpless — gives the combat more texture than the usual “hold fire and walk right.” D-lis clearly set out to make an actual game, and on that front it largely delivers.

The content volume is the other genuine strength. Nearly every enemy type has its own defeat animation, and the roster runs from humans and orcs to slimes and mimics, so the gallery fills up with a lot of distinct material rather than a handful of recolors. The fantasy framing — a “holy versus unholy” conflict that only survives in legend, plus a hinted “human” secret — is thin, but it’s enough connective tissue to string the scenes together. Tag-wise this casts a wide net: interspecies sex, gangbangs, tentacles, slime, menstrual blood, bukkake, and bondage are all here, and it’s worth noting the developer explicitly draws the line at guro and ryona, so it leans intense and dub-con without tipping into gore. The big-breast art is animated with enthusiasm (Schonheit bounces whether she’s moving or standing still), the additional-stage CGs come with a healthy spread of variations, and Ryo Suzuki’s voice work, supplied through Black Works, carries the scenes.

The single best design decision is how the gallery is gated. You don’t have to deliberately throw matches to see the content: clearing a stage unlocks all of that stage’s animations, and if you’re not a gamer at all, you can jump straight to the fully unlocked scene data. For a game this hard, that’s a real kindness, and it means the difficulty never fully locks anyone out of what they paid for.

What doesn’t

Bullet Requiem — drawback example scene

The flip side of “real action game” is “punishing action game.” The difficulty is high even on the easier setting — basic enemies soak up damage, recovery drops heal very little, and Schonheit’s own HP is low enough that a single hit lands hard. The boss fights are where it bites: they love full-screen spread attacks, and the hitbox is faithful to her figure, so a tall, curvy heroine is a large target trying to thread bullet-hell patterns. Expect to die a lot and to lean on specific safe positions to trade your way through. The control scheme is also overloaded — there are enough discrete inputs (attack, jump, dash, launch, skill-swap, skill-fire, grab, reload, viewpoint) that playing on keyboard is genuinely miserable, and a gamepad is effectively required rather than recommended.

The RPG layer underdelivers. The shop lets you buy stat boosts and skills, but points come in stingily, the upgrade ceiling arrives fast, and most skills are expensive and not worth slotting, so real power growth comes from hunting treasure chests instead. Stage layouts branch in confusing ways, the kidnapped-victim rescue objectives are tucked away (especially in later stages) to the point of needing a guide, and there’s backtracking. And because the marquee Game Over CGs require choosing to give up and then replaying the stage, the most “complete” way to see everything fights against the game’s own length.

Who should buy this

Bullet Requiem — target audience scene

This is for action-eroge players who actually enjoy hard shooters and already own a controller, and for fans of interspecies and violation content who value animation volume and variety over story. If you want a relaxed one-handed experience, refuse to touch a gamepad, or are turned off by intense dub-con and menstrual-blood content, look elsewhere — though the unlock-everything option does lower the barrier if you only care about the gallery.

Verdict

7.5 / 10 — a rare adult side-scroller with genuine mechanical ambition and an unusually considerate gallery system, dragged down a notch by brutal difficulty and a bloated control scheme that all but demands a gamepad.

Buy on DLsite →

This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.

Tip: If the DLsite page opens in Japanese, use the language selector at the top-right of the page (globe icon) to switch to English.