
Reviewed work by ALICE SOFT · View on DLsite
Dohna Dohna ~Let’s Be Bad Together~ is Alice Soft’s swing at a full-fat RPG about running a crew of outlaws in a company town, where you raid officials, sell bodies, and funnel the proceeds into more leverage. If you’ve ever wanted an eroge that treats “vice as economy” as an actual gameplay loop rather than a flavor sticker, this is the one aimed squarely at you. Newcomers to Alice Soft’s brand of cheerfully amoral systems design should brace themselves; this is not a gentle on-ramp.
What works
The premise commits, and that commitment is the whole appeal. Asogi City is a Setouchi-coast company town where the residents have been quietly optimized into compliance, and the cast you run with — the Nayuta crew — are the rats in the walls. Headhunters take what they want at gunpoint, Sex Sellers monetize their own bodies, and the company answers by trying to erase all of them. It’s a setup that lets the writing wallow in the “decadent/immoral” register the tags promise without feeling like a checklist; the moral ugliness is the engine, not the garnish. The conceit of money-into-power-into-more-vice gives the whole thing a satisfying loop on paper, and the marketing copy (“enough of the text, jump in”) signals that the team wanted the systems to do the talking.
The character ensemble is one of the work’s strongest assets, and it’s clear a lot of casting and writing budget went here. Zappa as the gaudy fun-first leader, Porno as the sadistic mentor figure who treats the protagonist Kuma as a toy, Kirakira chasing escape from a boring life, Torataro as the prickly self-appointed rival engineer — these aren’t archetypes pasted in, they’re a working crew with friction between them. The rival faction characters (Murasaki the suspicious survivor, Shion as his nominal-but-equal second, ALyCE with the adult body and child’s mind) plus the Shinonome Group’s no-hesitation swordswoman Kikuchiyo round out a roster that feels like an actual underworld rather than a harem. The voice cast is full — every named character has a CV credit — which for an RPG of this scope is genuinely generous and pays off in the longer story scenes.
Mechanically, the “sell sex, make money, gain power” framing is the kind of thing Alice Soft does well: turning taboo content into a resource economy you actually manage. The Anniversary Celebration as a narrative climax point is a smart structural choice, giving the freeform crime-and-vice gameplay a fixed horizon to build toward instead of meandering. The art direction leans into a stylized, grimy aesthetic that suits the “baddies running amok” pitch, and the music tag in the genre list isn’t decorative — the soundtrack carries a lot of the tonal weight, which matters in a game that spends so much time on dialogue scenes between jobs.
What doesn’t
The biggest honest problem is the same thing that’s the biggest strength: the loop is the writing’s load-bearing pillar, and when it sags, the seams show. The “make money to make more money” structure in eroge RPGs has a well-known midgame slump where you’ve seen the H-scenes the current power level unlocks but you don’t yet have enough power for the next tier, and from the description it doesn’t look like Dohna Dohna has invented anything radical to skip past that. Expect grindy patches, and expect the “ordered/compelled” content to start feeling repetitive before the story ramps back up.
The other thing worth flagging: the tone is aggressively decadent and the tags (“Very Mean”, “Sharing is caring”, prostitution, compulsion) are not euphemisms. Alice Soft does not soften this material, and characters you grow attached to get put through it. That’s the point of the work, but if your tolerance for non-consensual or coercive framing is low, no amount of stylish presentation will make it land — the writing isn’t trying to redeem the badness, it’s trying to make badness fun, and those are different projects.
Who should buy this
This is for players who already know they like Alice Soft’s lineage — Rance-adjacent sensibilities, systems-driven eroge, comfort with morally bankrupt protagonists — and who want a meaty RPG rather than a visual novel. If you want a crew of outlaws with full voice acting and a city to grind into submission, and you’re not looking for the work to apologize for its own premise, you’re the target reader.
Verdict
8 / 10. A confidently sleazy, fully-voiced crime-RPG that delivers exactly the decadent power-fantasy loop it promises, dragged down only by the genre-standard midgame grind and content that demands you actually mean it when you click “buy”.
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