MazeCave II: Anal Counterattack (MazeCave II ~Counterattack of the Anus~) — Honest Review

MazeCave II: Anal Counterattack (MazeCave II ~Counterattack of the Anus~) — Honest Review

Reviewed work by Tokyo Dairy · View on DLsite

A combat-driven dungeon crawler where losing a fight is the whole point, MazeCave II ~Counterattack of the Anus~ is the second outing from Tokyo Dairy and a fairly uncompromising one. This is for players who like their action eroge built around defeat scenes, and who specifically want a labyrinth’s worth of anal, tentacle, fisting, and ryona content rather than anything softer.

What works

MazeCave II: Anal Counterattack — highlight scene

The first thing worth saying is that this is an actual action game, not a visual novel with a fight token bolted on. You move with WASD, dodge on Shift, throw light attacks with left-click and heavies with right-click, and the mouse wheel handles guard and parry. There’s a skill system mapped to F, with R cancelling a skill at the cost of resetting your progress on it. That’s a more deliberate, timing-aware control scheme than most h-action doujin works bother with, and the inclusion of a parry/guard mechanic suggests the combat wants you to read enemies rather than just mash. For anyone who finds the genre’s usual “walk into enemy, lose, watch scene” loop too thin, the moment-to-moment play here has more to chew on.

The content volume is also genuinely substantial for a doujin release. Tokyo Dairy advertises 25 distinct erotic monster types and four “Lords of the Labyrinth” bosses, with a lewd event triggering on every battle defeat regardless of which enemy you fall to. That’s a lot of unique loss scenes to collect, and because the trigger is tied to defeat rather than a separate gallery grind, the erotic content is woven directly into how you engage with the dungeon. The included Scene Replay function is the right call for a game structured this way — once you’ve unlocked a scene by losing to something, you don’t have to throw the fight again to revisit it.

MazeCave II: Anal Counterattack — highlight scene

There’s also a surprising amount of framing around the support cast, which gives the underground setting a bit of texture instead of being a bare gauntlet. The Soul Summoner protects the ritual site and upgrades your abilities; the Personality Crucible nurtures the “Great Personality” that powers you; the Mother of Tentacles ferries your body back when you black out; and the Labyrinth Treasury, connected to another dimension, holds your items and occasionally babbles nonsense. These read as a hub-and-upgrade layer wrapped in the game’s soul/personality conceit, and they give the grind a small narrative spine. The “defeat leads to the excretion of your personality” premise is a weird, distinctly fetish-forward way to justify a defeat-scene structure, and it commits to its bit.

What doesn’t

MazeCave II: Anal Counterattack — drawback example scene

The structural catch is the one that haunts every defeat-based h-action game: the better you play, the less content you see. MazeCave II leans hard into being a competent action game with parries and dodges, but its erotic payload is locked behind losing. If you actually get good at the combat, you have to deliberately throw fights to fill the gallery, and if you’re bad at it you’ll see plenty of scenes but bounce off the dungeon itself. The Scene Replay function softens this, but it doesn’t resolve the underlying tension between “play well” and “see the porn.”

The other honest flag is the content’s narrowness and the localization. The tag list is dominated by anal, stretching/expansion, fisting, and ryona/brutal material — this is a deliberately extreme, anus-centric work, as the subtitle promises, and there’s little here for someone who wanted variety or anything tender. Know what you’re buying. On top of that, the store description itself was machine-translated with Gemini, and it shows in the stilted phrasing; while the work does carry an English option, that’s a reasonable sign the in-game English may be similarly rough rather than professionally localized. Set expectations accordingly.

Who should buy this

MazeCave II: Anal Counterattack — target audience scene

This one is for a specific player: someone who enjoys skill-based h-action where defeat unlocks the content, and who actively wants a fetish package built around anal, fisting, tentacles, and ryona rather than treating those as occasional spice. English text is supported, so non-Japanese readers can play it without needing to know Japanese — just temper expectations on translation polish. If you’re new to the genre or hoping for softer, vanilla material, look elsewhere; this is a niche work that knows exactly which niche it’s serving.

Verdict

MazeCave II: Anal Counterattack — final verdict visual

7 / 10 — a more mechanically ambitious defeat-scene action game than most, carried by real combat depth and a deep roster of monsters, but held back by the inherent play-well-versus-see-content friction and a very narrow, hardcore fetish focus that won’t travel beyond its target audience.

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