
Reviewed work by FairripLab · View on DLsite
You are the tentacle. Twelve girls broke into a condemned school building, drew a magic circle they’d heard rumors about, and chanted — and what crawled out of it is the thing you’re controlling. This is a short 2.5D hunting action game about chasing them through a sealed school, and it’s aimed squarely at people who already know they want the tentacle-perspective fantasy rather than the usual protagonist-gets-assaulted framing.
What works

The core loop is genuinely well-shaped for what it is. Left click grabs and coils, right click sprays, LeftCTRL lunges, space jumps, WASD moves — that’s the whole control scheme, and the game is built so that you never need more than that. You corner a girl against a wall to cut off her escape routes, wear her down with tentacle grabs and a whitish dissolving fluid that eats her clothes, then take her once she’s weakened. Each captured heroine gets dragged to an altar that appeared in the building when the circle was drawn, and clearing all twelve is the win condition. The school is two floors and not especially large, so sweeping the classrooms and the gym methodically will find everyone — the challenge is in the catching, not in the hide-and-seek.
Around that sits a surprisingly generous progression layer. You earn experience during play and level up, picking from three randomly offered upgrades each time, which means your tentacle gets meaningfully faster and more capable inside a single ~30-minute run. Separately, coins you collect feed a Power Up screen from the menu that boosts your starting stats permanently — and pushed far enough, the movement upgrades apparently let you glide through the air, which is a very doujin-game kind of reward for grinding. There’s also a time-manipulation system where the clock advances with your actions rather than in real time, so you can stop and think about positioning without a countdown breathing on you. That’s a smart concession for a game whose appeal is deliberate, greedy setup rather than reflexes.

The heroine roster is where the budget clearly went. Twelve girls, each tied to a school club or archetype — occult research, brass band, cooking club, the go-home-club gal, handicrafts, light music, maid club, science club, student council, the delinquent, swim team, track team — and each with her own voice actress. That’s twelve separate credited performers, which for a doujin action game is not nothing, and it means the girls actually sound distinct when you’re working on them rather than sharing a stock voice bank. The 3D models come from the circle themselves with textures and graphics by a separate artist, and the presentation splits the difference: 3D bodies with pixel-art elements. Once you’re skilled enough you can herd every remaining girl into the same room and work on all of them at once, which is the game showing off the one thing this design can do that a scene-based H-game can’t. Post-clear there’s a recollection room — added this time in response to feedback on the circle’s previous game — plus three endings (clear, game over, and a secret one gated behind collecting every pair of panties hidden around the map), and a hidden command you trigger by right-clicking nineteen times on the Power Up screen.
What doesn’t

The camera will make some people ill. This is the most consistent complaint about the game and it’s a real one — the 3D perspective moving through corridors is the kind that induces motion sickness, and if you’re susceptible to first-person or close-third-person 3D movement, that’s a genuine reason to skip it rather than a nitpick. There’s a demo, and the circle explicitly asks you to try it before buying to check that it runs and feels right, which is honest advice you should actually take.
The other thing is scope. Thirty minutes for a run, roughly two hours to see all three endings and be done — that’s the developer’s own estimate and it seems accurate. The upgrade system and the panty hunt add replay value, but they’re stretching a fairly thin core: the capture animation and the sequence that follows are what you’re seeing over and over, and by heroine eight or nine you know exactly how the loop resolves. Controller support is also limited — only Xbox-layout pads are supported, and the circle labels it an experimental addition, so anything else means keyboard and mouse.
Who should buy this

Japanese only, no English version. That matters much less here than it would elsewhere: this is an action game with a two-line premise, five controls, and H-content that is entirely visual and vocal. You will not be able to read the upgrade descriptions or the ending text without machine translation or a screen-OCR tool, and figuring out which of the three offered upgrades does what will take some trial and error, but nothing about the actual playing is gated behind reading. If you want the tentacle-side power fantasy — chasing, cornering, forced capture, humiliation, repeated orgasms, school uniforms — and you can stomach the camera, the language barrier is close to a non-issue. If those tags aren’t your thing, nothing else here will carry you.
Verdict

7 / 10. A focused, well-voiced little hunting game that does its one fetish premise properly and doesn’t overstay its welcome — held back by a nauseating camera and a loop that runs out of new things to show you before the two hours are up.
This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.
Tip: If the DLsite page opens in Japanese, use the language selector at the top-right of the page (globe icon) to switch to English.