
Reviewed work by パスタかけご飯 · View on DLsite
Statue Maker Shooter (カタメルシューター) is an FPS where killing enemies isn’t the point — freezing them solid and taking them home is. Circle Pasta Kake Gohan has built an action game around petrification, time stop, and a half-dozen other transformation effects, then bolted on a collection-and-display layer that turns your victims into decor. If you’re into the freeze/petrify niche and have always wished those CG sets were something you could actually play, this early-access title is aimed squarely at you.
What works

The core loop is the hook, and it’s a genuinely clever one. You shoot enemies to solidify them, and each frozen enemy becomes an object you can do something with: display it, sell it, or break it down for parts. That one design decision changes the whole texture of the game. In a normal shooter, a downed enemy is just a score tick; here, every hit produces a potential trophy, and you start weighing which enemies are worth keeping before you even pull the trigger. Progression runs on familiar rails — level-ups and dropped weapons carry you through the stages — but the “what do I do with this statue” question is what keeps the loop interesting.
The variety of transformation effects is where the game really earns its niche credibility. The staples are here — petrification and time stop, both well-trodden fetish territory — but the game goes further: enemies can be turned into sex toys, gilded into golden statues, flattened, or converted into wooden carvings, with different freeze gimmicks showing up on different stages. For a fetish subgenre that usually gives you exactly one transformation per work, getting this many flavors in a single package is unusual, and it gives the stage progression an actual reason to exist beyond difficulty scaling. There’s also a mind-control mechanic that breaks the mold entirely: brainwashed enemies switch sides and fight alongside you, which adds a tactical wrinkle to what could have been a purely reflex-driven shooter.

Then there’s the My Room feature, which unlocks as you progress and is arguably the real payoff. You can craft furniture, arrange your collected statues however you like, and customize each one individually — changing facial expressions, dressing and undressing them, and swapping materials. This is the part that elevates the game from “shooter with a fetish coat of paint” to something closer to a transformation-fan’s dollhouse. Early reception backs this up: buyer reviews so far are strongly positive, with the overwhelming majority landing at four or five stars, and the rating has actually climbed since launch — a good sign that the game holds up past the first hour.
What doesn’t

The big caveat is stamped right on the product page: this is early access. The current stage count is limited, and the developer has openly said the price will be revised upward as content gets added. That cuts both ways — buying now is cheap (currently under ¥1,000), but you’re paying for a promise as much as a product, and doujin early-access projects don’t come with guarantees about update cadence or final scope. If you need a finished game, this isn’t one yet.
The other recurring friction point among early players is the controls, which reportedly take some getting used to. Expect an adjustment period before the shooting and status-effect juggling feel natural — this isn’t a pick-up-and-instantly-click experience, and players who bounce off clunky first impressions should budget some patience for the opening stretch.
Who should buy this

This is for petrification, time-stop, and transformation enthusiasts who want to interact with the fetish rather than flip through a CG set — especially anyone who lights up at the idea of curating a personal gallery of frozen enemies. One important note: the game is Japanese-only, with no official English support. The good news is that as an action-driven FPS with visual payoffs, it’s largely playable without reading Japanese — the shooting, the transformations, and the statue posing all communicate themselves. You’ll hit some friction in the menus, crafting, and customization screens, where a phone camera translator can help, but nothing here is a text-heavy story game where Japanese literacy is mandatory. If you can’t read Japanese but the tags speak to you, this is one of the more import-friendly picks in the niche.
Verdict

7.5 / 10. A fresh, mechanically inventive take on the freeze/petrify fetish with an unusually generous spread of transformation types and a collection layer that gives it real staying power — held back only by its unfinished early-access state and a control scheme that asks for patience up front. At the current price, getting in early is an easy call for fans of the genre; everyone else may want to wait and see how the content roadmap pans out.
This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.
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