
Reviewed work by WhitePeach · View on DLsite
A summoned “champion” who wants nothing to do with being holy, dropped into a continent where two faiths have been fighting over the ritual that dragged her here — that’s the setup, and Faux Saint’s Heretic Hunting by WhitePeach builds a side-scrolling action game around it with animated H-scenes and voice work. If you like female-protagonist action H-games where the loss states and the story states both feed the same lewd content pipeline, this one lands in familiar territory and executes it competently. English text is supported, which immediately puts it ahead of the large chunk of the genre that never leaves Japanese.
What works

The premise does real work here, which is not something you can say about most action H-games. Midra is contested by a puritan faith and a lust cult, and every hundred years both sides run a ritual to summon a champion from another world — whoever’s ritual succeeds gets to be the dominant faith. The puritans won last time, but the cult never actually died; it just went underground and started planning. Now it’s a new century and the puritans have pulled in Puella, who is explicitly written as lazy and completely uninterested in the “high risk, low return” job of being a holy woman. She wants to go home. The church would rather she didn’t. That tension — protagonist and employer wanting opposite things, with heretic extermination as the price of her ticket out — gives the whole game a reason to exist beyond “girl walks right, gets grabbed.” It’s a small thing, but a protagonist with an actual motive that isn’t piety or revenge is a nice change of pace, and the writing leans into her reluctance rather than quietly forgetting about it after the intro.
Mechanically, this is a fairly full action kit rather than a two-button walk-and-hit affair. You get movement, attack, jump, a skill button, weapon switching, an item/use button, and a dash, all mapped to both keyboard and mouse. Weapon switching in particular suggests the combat is meant to be engaged with rather than endured — the presence of a dedicated swap key implies different tools for different enemies, and the skill button on top of a basic attack gives you something to actually build habits around. Whether the encounter design fully justifies that depth is another question, but the foundation is there, and it’s more than a lot of circles bother with.
The presentation side is where WhitePeach clearly spent their budget. The work is tagged for animation, voice, and music, and the H-scenes have their own dedicated control scheme: you cycle through animations with left and right, adjust the camera with up and down, and toggle looping with Ctrl. That’s a gallery-style scene viewer built into the scenes themselves, not just a stitched-together CG slideshow, and being able to hold a loop and move the camera is the difference between watching a scene and actually using it. Content-wise the tags are unambiguous about what you’re getting: interspecies sex, forced/compelled scenarios, violation, and internal cumshots, all centered on a blonde twin-tailed heroine. If those are your tags, they are delivered on directly rather than teased.
What doesn’t

The biggest honest caveat is scope. Everything about the structure — a control list that fits on one screen, an H-scene viewer built around cycling animations, a single named protagonist — points to a compact game rather than a sprawling one. There’s nothing in the presentation to suggest a long campaign or a deep progression system, and if you go in expecting a metroidvania’s worth of content out of an action H-game, you will finish it and feel like you paid for the animations rather than the game. That’s a fair trade if you know it going in; it’s a disappointment if you don’t.
The other thing worth flagging is that the story’s ambition and the game’s format are pulling in slightly different directions. A setup involving century-spanning rituals, two competing faiths, and a protagonist actively resisting her own institution is a lot of narrative to hang on a side-scrolling action game where the primary verb is “hit thing.” Games in this shape rarely have the room to actually resolve that kind of premise, and the risk is that Puella’s very specific characterization — the reluctance, the wanting out, the antagonism with the church — ends up being flavor text bracketing the levels rather than something the game meaningfully explores. The description sets up a real question (“can she escape the control of the church?”) and it’s worth going in with tempered expectations about how much of an answer a game of this size can give.
Who should buy this

This is for people who want an action H-game with a female protagonist, animated and voiced scenes, and a content list heavy on compulsion, violation, interspecies, and internal cumshots — if reading that sentence made you nod, you’re the audience. English text is supported, so non-Japanese readers can play this without a machine-translation crutch or a walkthrough tab open, which genuinely matters for an action game where you need to parse a skill or item description mid-fight. Chinese and Japanese are also supported. If you’re primarily here for deep, difficult combat with the H-content as a bonus, temper that; if you’re here because the scene viewer with camera control and animation cycling sounds like exactly what you want out of a gallery, you’re in the right place.
Verdict
7 / 10 — a competently built side-scrolling action H-game with a genuinely likable premise, a fuller-than-usual control scheme, and animated voiced scenes wrapped in a proper viewer, held back mostly by a scope that can’t quite cash the check its story writes. The English support and the directness of its content list make it an easy recommendation to anyone who reads the tag list and feels seen.
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