
Reviewed work by 明日は我が身 · View on DLsite
Ero Trap Abyss pitches itself as a punishing 2D climbing game with a monster-sex scoreboard bolted onto it, and it delivers exactly that: a merciless vertical gauntlet where every fall doubles as a fetish scene. It’s aimed at anyone who’s suffered through Jump King, Getting Over It, or Only Up! and thought “this needs tentacles,” as much as it is at anyone who just wants a deep, well-organized library of interspecies H-content and doesn’t necessarily care about beating the game to see it.
What works

The setup carries a wink the whole way through: a lazy, self-described dim-witted demon lord named Lili stumbles on a monster-infested vertical pit while out for a walk, rigs up a cursed “super-weakening arm binder,” and plans to toss random adventurers in for her own amusement — until, the description teases, things don’t go quite as planned. It’s a silly, self-aware framing device for what is, mechanically, a straightforward “climb or die” action game built in the Action Game Maker MV engine, and that tongue-in-cheek tone keeps the whole punishing structure from feeling mean-spirited.
The bigger draw is the “ero status” system layered on top of the climbing. Every failure is logged numerically, and as that failure count rises, standing art, cut-in illustrations, and flavor text all shift to reflect it — a genuinely detailed defeat-tracking system that treats losing as content in its own right rather than just a game-over screen. For a genre built entirely around falling, that’s the right thing to invest effort in, and it’s more thorough than most doujin games bother to get.

Content volume backs that up: 59 erotic animations total, spread across five distinct dungeon areas, all framed as interspecies encounters with a petite, repeatedly-orgasming protagonist getting worked over by a rotating cast of monsters. The listed scenarios cover a wide fetish spread — worm-type tentacle penetration, impaling tentacle sex, suspended aerial anal, slime that focuses on nipple play, straight-up vore/swallowing, and a sensory-deprivation pitfall trap, among others — with the developer promising fluid, dedicated 2D animation rather than reused loops for each. Between the sheer scene count and the ero-status system tracking your descent into repeated defeat, there’s a real sense that the H-content, not just the platforming, got the lion’s share of design attention.
What doesn’t

The difficulty is the obvious double-edged sword here. The creator states outright that even they needed two days to clear it the first time, and the description doesn’t shy away from admitting test players suffered through it. If you actually want to earn your scenes through play rather than just browse them, be ready for a genuinely rage-game-tier experience — this isn’t difficulty as a light challenge layer, it’s difficulty as the entire pitch, and that will actively push away anyone who wanted the H-content integrated into a more forgiving action game rather than gatekept behind Jump King-style suffering.
The fetish range also skews toward specific, hard content — vore and what the listing describes as “personality-dissolving” humiliation among the scenarios — which is a plus if that’s your interest but worth knowing going in if it isn’t. The creator’s repeated insistence that buyers test the trial version before purchasing, and the explicit note that trial progress doesn’t carry over, is also a quiet signal worth taking seriously rather than skipping.
Who should buy this

This is a Japanese-only release with no official English support, so go in with that expectation. The core loop — climb, fall, get caught by a monster, repeat — is almost entirely readable through gameplay and art alone, and the game explicitly unlocks its full gallery/viewing mode from the start, so players who are bad at (or just uninterested in) brutal platforming can skip straight to the scenes without needing to read a word of Japanese. The one thing you’ll lose without reading ability is the nuance of the flavor text that evolves with your ero-status count — a nice touch, but not one that’s load-bearing for enjoying the game. Fans of rage-climbers, tentacle and interspecies content, and defeat/corruption-tracking systems are the target audience; anyone allergic to high difficulty should lean hard on the gallery mode instead of trying to earn scenes legitimately.
Verdict

7/10 — an unusually well-crafted defeat-tracking system and a genuinely large, varied library of interspecies scenes are hobbled by a difficulty curve steep enough to wall off the platforming half of its own game, though the from-the-start gallery unlock keeps that from sinking the whole package.
This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.
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