
Reviewed work by れんこん · View on DLsite
A remake of a long-running cult freeware H-action game, rebuilt by a different developer with a story mode, a stack of quality-of-life options and a genuinely large scene gallery. This is a loss-battle action game in the purest sense — taking hits is how you see the content — and it’s aimed at people who already know that trade and want it done with volume. If you played the original free version between 2009 and 2015, this is the same skeleton with a lot more meat on it.
What works

The action layer sounds like it respects your hands. Controls are simple with no fiddly command inputs, the hook is chaining combos into a satisfying finisher, and there are three difficulty settings so you can either coast or actually get pushed. There’s a video tutorial rather than a wall of text, full key config for both pad and keyboard, and the game accepts mouse, keyboard or controller. It also states outright that every action can be performed one-handed — which is the sort of thing most developers in this genre quietly design around and never write down. As a statement of priorities it’s refreshingly unembarrassed.
That matters because the original had real mechanical texture under the porn. The freeware version was known for punishing you badly at first and then opening up once the inputs clicked — Tiki had a rising-uppercut move and a diving attack, and beating the large enemies was a legitimate skill check rather than a formality. The remake’s pitch is built on combo-chaining rather than a straight port of that moveset, so I wouldn’t promise the exact same feel, but the framing suggests the spine survived the rebuild.

The content volume is the headline and it’s not modest: over 400 hand-drawn illustrations, 100+ H animations, 45+ fullscreen animations, and 45+ game-over CGs. Crucially, getting hit plays the animation right there in the stage instead of cutting to a separate screen, which keeps the loop tight — you lose ground, you see something, you keep fighting. The situation list is wide: interspecies, tentacles, milking, girl-on-girl, pregnant bellies, vore, egg-laying and futanari, described explicitly as a partial list. The premise is thin but functional and told mostly through pictures rather than text — the fairy village is attacked out of nowhere, Tiki barely escapes, and she goes alone to get her captured sisters and friends back.
Two smaller things deserve credit. The gallery can be fully unlocked from the start, which is the correct choice — anyone who wants to grind for scenes still can, and anyone who doesn’t isn’t held hostage by a difficulty wall. And the color editor doesn’t just recolor the sprite; the description says your custom palette carries into the illustrations too. Plenty of games offer palette swaps, far fewer bother propagating them into the actual artwork. There’s voice work as well, credited to a single performer.
What doesn’t

The central design tension is the one this whole subgenre lives with, and this version doesn’t solve it: the punishment is the reward. Every incentive to learn the combat runs against every incentive to see what you paid for, and a mechanically satisfying action game where losing is the payoff will always be pulling in two directions. The three difficulty levels and the pre-unlocked gallery are sensible mitigations, but they’re mitigations — if you want the fighting to feel meaningful, you have to impose that discipline yourself.
The scene numbers also want a little scepticism. Big counts in this genre usually bundle variations of the same setup, and the store page never breaks down how many distinct partners or scenarios exist behind the 100+ animations. Related: the content spread is extremely broad, and breadth cuts both ways — if you’re here specifically for tentacles, or specifically for pregnancy, a meaningful chunk of that gallery is going to be aimed at somebody else. The tone is squarely non-consensual and coercive throughout, so this is not a work with a soft or romantic register hiding in it somewhere. Finally, note what the page doesn’t say: the original freeware release was fondly remembered for letting you play as the monsters, and nothing in the remake’s description mentions playable enemies or a versus mode. There’s also no stated playtime anywhere, so total length is a genuine unknown going in.
Who should buy this

If loss-battle action is your genre and you want a large, varied gallery attached to combat that isn’t just a delivery mechanism, this is an easy recommendation — especially if you bounced off the original’s rough edges and want the version with a tutorial, key config and difficulty options. English text is supported, so non-Japanese readers can play it without patches, machine translation or guesswork. Skip it if you want consensual content, a text-heavy story, or a single focused fetish rather than a buffet.
Verdict

8 / 10. A thoughtful remake of a cult freeware game that keeps the action honest while burying the old version in content and comfort features — the loss-equals-reward tension and the unquantified scene counts are the only things holding it back from a higher score.
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