
Reviewed work by アクア・マリン · View on DLsite
A succubus has cast a spell over a small town, the local women are suddenly very interested in your hero’s “magic,” and every one of them who gets what she wants makes your save file measurably worse. Let Me Drain You, Hero? (助けて吸わせて勇者様?) from circle Aqua Marine is a short, multi-ending fantasy RPG built around exactly that tension — temptation versus objective — and it’s aimed at players who like their succubus content sweet and seductive rather than dark, wrapped in a bite-sized RPG Maker package.
What works

The core hook is a genuinely fun bit of design: the aroused townswomen drain the hero’s magical energy, and getting drained lowers his level. Lower level means harder fights on the way to the succubus responsible. So the H-content isn’t a reward vending machine sitting off to the side — every seduction scene is a decision with a mechanical cost, and the game openly asks whether you’ll give in or stay on mission. The store page also teases that giving in to the girls may pay off better than helping ordinary townsfolk, so it’s not a simple “purity run wins” setup either. For a 30-minute RPG, that’s a smarter risk-reward loop than most short doujin RPGs bother with.
The town-rescue layer gives the loop something to push against. Residents have been frozen by the succubus’s magic, and you work through the town helping them while investigating what’s going on — but your level, MP, and items are framed as a limited budget, so you’re constantly choosing who to help, who to skip, and whether to gear up or beeline for the succubus. Those choices feed directly into a multi-ending structure: rush the boss, save everyone, abandon some people — the outcomes branch based on what you actually did, not just a final dialogue choice. Full ending collection is quoted at one to two hours, which is a sane completionist target rather than a grind.
Tone-wise, this sits firmly on the soft end of the succubus spectrum. The tags promise seduction, sweet lovey-dovey energy, a submissive male lead being coaxed rather than tormented, and a focus on breasts and paizuri. If your image of succubus content is mean-spirited draining, that’s not what’s being sold here — it’s playful temptation with a mischievous imp kicking off the plot and a proper succubus scheming behind it.
What doesn’t

Manage your expectations on volume: this is a genuinely small work. Around 30 minutes for a normal clear, 8 base CG (standing art excluded) spread across 10 scenes — which means some scenes are inevitably leaning on variations or standing-picture work rather than unique illustrations. If you rate doujin games on CG-per-yen, a short-form title like this will always look thin next to a big scene-collection release. It’s an RPG Maker MZ production, and the circle itself recommends running the trial before buying, which is advice worth taking — short RPG Maker titles live or die on whether the art and writing click for you personally, and the trial is the honest way to check.
The other friction point is structural: the interesting parts of this game are choices. Who to save, when to give in, how to spend your resources — all of that is communicated through Japanese text, and misreading it means stumbling into endings blind. A pure scene-collection game shrugs that off; a choice-driven multi-ending game doesn’t.
Who should buy this

This is Japanese-only, with no official English support. The good news: it’s an RPG Maker MZ game, which is about the friendliest format there is for machine translation — a tool like MTool or a texthooker will get you comfortably through the dialogue and choices, and since the game is systems-driven (rescue management, level economy, branching endings) rather than a wall of prose, MTL is genuinely workable here. If you refuse to touch translation tools at all, you can still brute-force the endings in an hour or two, but you’ll miss the point of the decision-making. Buy it if you want gentle femdom-flavored succubus temptation, paizuri-focused scenes, and a short RPG where the lewd content is woven into the mechanics. Skip it if you need volume, English text out of the box, or darker energy-drain fare.
Verdict

6.5 / 10 — a small, mechanically clever succubus RPG whose drain-equals-delevel hook and choice-driven endings punch above its modest 30-minute, 8-CG frame; try the trial, and bring a translation tool if your Japanese is shaky.
This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.
Tip: If the DLsite page opens in Japanese, use the language selector at the top-right of the page (globe icon) to switch to English.