Two Childhood Friends: Whichever You Marry (2人の幼馴染~どちらと結婚しても~) — Honest Review

Two Childhood Friends: Whichever You Marry (2人の幼馴染~どちらと結婚しても~) — Honest Review

Reviewed work by Daikon Warrior Training · View on DLsite

Cecil, a young man from Hajime Village, sets out to defeat the Demon Lord alongside his two childhood friends — Petra, a cheerful swordswoman descended from the legendary hero, and Lilian, a mage — but the quest is really just the frame for what this game actually cares about: the memories these girls made with another man while Cecil was away, and what happens after Cecil finally marries one of them. This is an RPG Maker MZ netorare title from Daikon Warrior Training, a circle with a cult reputation among NTR fans for refusing to skip the part most games skip — making you care about the relationship before it gets complicated. If your complaint about the genre is “why would I care that a stranger’s girlfriend got stolen,” this one was built for you.

What works

Two Childhood Friends: Whichever You Marry — highlight scene

The structure is the selling point. Instead of handing you a pre-assigned lover and immediately wrecking her, the game grounds everything in a three-way childhood friendship and a shared journey. The netorare material arrives through a clever device: a fortune teller gives Cecil a memory crystal that lets him watch Petra and Lilian’s past — specifically the period when he left alone for training and the two girls, lonely without him, grew close to a merchant named Craid. What starts as friendship, and then a careless promise to let a depressed Craid touch their breasts as consolation, gradually changes the relationship from there. That slow, “it made sense at each step” escalation is exactly what this circle is known for, and the community response to their work has been consistently enthusiastic on precisely this point: the betrayal is earned by the setup rather than asserted by the premise.

The adventure itself is stuffed with situational content beyond the Craid arc, and the variety is genuinely broad. There’s a mixed-bath mishap where Petra and Lilian end up washing an intruding man’s body with their own; an infiltration sequence where Petra poses as a servant to investigate a king suspected of being a monster and ends up servicing him; and an entire town of breast obsessives where men invent pretext after pretext — road tolls, inn check-in procedures, “information exchange” — to get their hands on the heroines. Crucially, Cecil isn’t just a spectator: Petra services him with her chest when they’re alone, which keeps the harem side of the tag list honest and gives the protagonist an actual stake rather than pure victimhood.

Two Childhood Friends: Whichever You Marry — highlight scene

The most unusual thing here is that the story keeps going after the ending. Once peace is restored, Cecil chooses which childhood friend to marry — and the game explicitly continues past the wedding. Married life is stated not to go entirely smoothly, and the heroine you didn’t choose goes off to find her own happiness, which is where the married woman, adultery, and partner-swapping tags come into play. Most games in this space end at either the wedding or the betrayal; covering before, during, and after the marriage in one arc is a structurally ambitious take on the fantasy.

What doesn’t

Two Childhood Friends: Whichever You Marry — drawback example scene

The tag list is doing a lot of things at once — netorare, harem, older-girl-dynamics, swapping, mob harassment, tanned skin, paizuri — and if you came for one focused kink, the breadth can read as scatter. The mid-journey harassment episodes (the bath, the king, the grope-happy town) are tonally closer to comedic mob-ero than to the emotionally grounded Craid storyline, and players who want the pure relationship-erosion drama may find those detours dilute the main course. There’s also a softness baked into the framing that hardcore netorare fans should note going in: the description repeatedly insists the three friends’ bond never breaks and that even the unchosen heroine finds happiness. If you want scorched-earth devastation, this is telling you upfront that it won’t fully go there.

And it’s an RPG Maker MZ game, with everything that implies about presentation. The circle also releases at a famously glacial pace — roughly one title a year with near-total silence in between — so if this hooks you, the back catalog is where you’ll have to go for more.

Who should buy this

Two Childhood Friends: Whichever You Marry — target audience scene

Be clear-eyed about the language barrier: this is Japanese-only with no official English support, and it is fundamentally a story-driven NTR game — the entire appeal is the slow relationship writing, not action mechanics you can enjoy visually. If you can’t read Japanese, you’ll need a texthooker plus machine translation to get what this game is actually selling, and even then the nuance-heavy dialogue is where the value lives. English-speaking buyers who just want CG-and-go should look elsewhere; those willing to MTL a text-heavy RPG Maker title, or who read Japanese, are the real audience. Within that group, it’s aimed squarely at netorare fans who value buildup over shock, with harem and breast-service content as a secondary draw.

Verdict

Two Childhood Friends: Whichever You Marry — final verdict visual

7.5 / 10. A structurally ambitious netorare RPG that commits to relationship-building before, during, and after the betrayal — held back for English readers only by its untranslated, text-dependent nature and a fetish spread that occasionally wanders from its own strongest material.

Buy on DLsite →

This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.

Tip: If the DLsite page opens in Japanese, use the language selector at the top-right of the page (globe icon) to switch to English.