Cheat Tackle Monster Tamer (Yarimon Master: Using Cheats to Fuck ’em All!) — Honest Review

Cheat Tackle Monster Tamer (Yarimon Master: Using Cheats to Fuck 'em All!) — Honest Review

Reviewed work by Bosom Studio · View on DLsite

There’s a genre of doujin RPG that takes a beloved commercial formula, strips out the wholesome bits, and replaces them with a rule where the loser takes her panties off — and this is that genre executed at a scale that’s genuinely hard to argue with. It’s a monster-collecting RPG with over 150 creatures, 66 girls with H scenes, and a protagonist whose signature move does 800,000 damage. If you’ve ever wanted a creature-battler where winning the gym badge means something considerably less family-friendly, this is the most complete version of that fantasy currently on the market.

What works

Cheat Tackle Monster Tamer — highlight scene

The single smartest thing this game does is not treat the porn as a reward layer bolted onto a rushed RPG. There is an actual monster-collecting game here — over 150 Yarimon to catch and train, a rival to beat, a world to travel — and the sex is fully braided into its rules rather than sitting beside them. The premise is that in this world, a trainer who loses a battle sleeps with the winner, and the protagonist is the only person who finds this strange. That’s a genuinely funny way to build a smut engine: it means every route through the game’s actual content — every rival, every route encounter, every optional trainer — is also a route to a scene, and you never have to stop playing the game to get to the horny part. The Cheat Tackle gag works for the same reason. An 800,000-power move that flattens anything in one hit sounds like it should destroy the game, and the design cleverly limits how often you can lean on it, so it functions as a panic button and a running joke rather than an off-switch. You still have to actually raise your team.

The volume is the other thing, and it’s not close. Sixty-six girls with scenes, 138 base CG sets, and — per the creator’s own count — around 3,000 total image variations built from hand-drawn animation frames. That is a completionist’s number, and the game knows it: there’s a catalogue system that logs every girl you’ve slept with and lets you replay her scenes whenever you like, which is the correct feature for a game structured around a checklist. Add the post-launch content — a whole southern island, a rental-monster battle mode, the roster pushed past 200 — and you’re looking at something that keeps paying out long after most doujin RPGs have shown you everything they have.

Cheat Tackle Monster Tamer — highlight scene

The art deserves specific mention because it’s doing something slightly unusual. Everything is pixel art — the overworld, the characters, the poses, with facial variations layered on top — and rather than reading as a budget compromise, the dot-work is dense enough that it becomes the aesthetic. It also does an enormous amount of work selling the parody: the whole thing looks like a beloved handheld creature-battler that has gone very wrong, and that visual joke lands every single time you walk into a new town. The mind-control and suggestion content, the outdoor scenes, the first-time scenarios — they’re all rendered in the same style, which gives the game an oddly cohesive feel despite the sprawl. Community sentiment on this one is about as positive as doujin work gets, and the scale-plus-execution combination is why.

What doesn’t

Cheat Tackle Monster Tamer — drawback example scene

The English is machine translation, and the creator says so up front. Worse, it’s incomplete machine translation — most of the UI is still in Japanese. So you’re playing an RPG with menus, item names, skill descriptions, and status screens you may not be able to read, while the dialogue you can read has that flat, slightly-off AI-translated cadence. For a game where the writing is largely a delivery mechanism for a joke premise, the dialogue holding up in rough English is survivable. For a game where you have to navigate menus to train monsters and manage a party, untranslated UI is a real friction tax. Expect to do some guessing, or to keep a tab open.

The other honest caveat is that “150 monsters and 66 girls” is a promise that cuts both ways. A game this large, made by a doujin circle, is not going to have 66 equally inspired heroines or 150 mechanically distinct creatures. There’s inevitable repetition — a lot of these encounters follow the same beat, and the CG “3,000 variations” figure is variations, not 3,000 unique drawings. And the core loop is still an RPG Maker RPG, with everything that implies: grinding, plain menu combat, and long stretches where you’re walking between towns rather than doing anything. If the monster-raising side doesn’t hold you on its own merits, the sex won’t carry a game of this length by itself.

Who should buy this

Cheat Tackle Monster Tamer — target audience scene

If you like creature-collecting RPGs as games and want one that’s genuinely lewd rather than lewd-adjacent, buy this. It’s aimed squarely at people who will happily sink dozens of hours into filling out a monster album, and who find the “loser gets fucked, and only our hero thinks this is weird” premise funny rather than merely functional. English is supported, so you don’t need Japanese to play it — just be clear-eyed that the translation is machine-generated and that chunks of the interface never got translated at all. If you want a short, tight fap game you can finish in an evening, look elsewhere; this is a commitment.

Verdict

Cheat Tackle Monster Tamer — final verdict visual

8.5 / 10 — an absurdly generous, mechanically real monster-raising RPG whose one-joke premise turns out to have enough legs to carry 66 girls and 150 creatures, held back only by a machine translation that quits halfway through the UI.

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