
Reviewed work by keisei yuan · View on DLsite
A snow woman watches her entire village raped, tortured, and burned to the ground in a single night, then sets out to drag the five men responsible to hell — that’s the pitch behind Yukine’s Revenge (雪音の仇討ち物語) by circle keisei yuan, a dark RPG built around a 330,000-character revenge narrative with fully voiced H-scenes. This one is for players who want their eroge grim and story-first: restraint, humiliation, and tentacles wrapped around a serious yuki-onna vengeance tale, not a lighthearted romp.
What works

The story has a real spine. The setup is brutal and specific: in a Japan where humans and youkai once lived side by side, Yukine’s snow-woman village is annihilated overnight, she survives alone, and she names five targets. That “five enemies” structure gives a revenge plot natural momentum, and the circle commits to the dark-RPG formula on both sides of every fight — win and you advance the hunt; lose and, in the description’s words, what awaits is “a nightmare worse than death.” The game also doesn’t confine the danger to the battlefield. Yukine is a wanted fugitive hiding her identity in a castle town full of temptations and traps — a gambling den, blackmail from humans who catch her weakness, and events that can lock you into irreversible outcomes if you push them too far. Add branching endings and you have a scenario that’s actually trying to be a story, not just connective tissue between CGs.
The production numbers back it up. You get 40 base CGs (200+ counting variants) in a 3–5 hour game, which is a healthy density, and every H-scene is fully voiced by an ensemble cast. The kimono-and-wartime-Japan aesthetic gives the humiliation content a distinct flavor compared to the usual fantasy or modern-school settings, and there’s a dedicated music component as well.

The quality-of-life design deserves specific praise. The circle explicitly built this to be “stress-free”: symbol encounters you can avoid, event icons so you don’t wander, respawning right before where you fell, a mercy mode for players who just want the story, and — the best touch — a suicide item in your starting inventory, so defeat-scene hunters can lose on command instead of throwing fights awkwardly. A scene-recall room unlocks after any ending, with a full-unlock switch on top. That’s a developer who understands exactly how people actually play these games.
What doesn’t

The numbers don’t quite line up. A 330,000-character script is genuinely novel-length Japanese text, yet the estimated playtime is 3–5 hours — one of those figures is being generous, and either way you should go in expecting a reading-heavy experience rather than a gameplay-driven one. Combat depth was deliberately shaved down (the circle itself says complex progression and tricky puzzle elements were suppressed), so if you want an RPG that challenges you as a game, this isn’t built for that. The irreversible events also sit a little awkwardly against the stress-free promise: a game proud of eliminating “restart from the title screen” still contains town events with unrecoverable endings, so you’ll want disciplined manual saving anyway.
Be clear-eyed about the content, too. The premise involves the mass rape and massacre of Yukine’s entire people, and the tag list — violation, restraint, shame and humiliation, discipline, tentacles, internal cumshots, plus a “sharing is caring” tag — points to H-content that is nonconsensual and degradation-focused throughout. Nothing in the description suggests any consensual or vanilla scenes exist. If watching a sympathetic, fiercely motivated heroine get broken isn’t your thing, no amount of QoL polish will make this enjoyable.
Who should buy this

This is Japanese-only with no English support, and it’s the hard case for importers: the headline feature is a 330,000-character script, which is exactly the kind of work that suffers most without reading ability. A texthooker plus machine translation can get you through it, but that’s a real commitment at this length. If you’re primarily here for the H-content, though, the math changes — 200+ CGs, full voice acting, and a recall room with a complete unlock switch mean scene-focused buyers can extract most of the appeal with minimal reading. Story-first buyers who can’t read Japanese should probably pass; fans of dark revenge tales who can read it are the core audience.
Verdict

7 / 10 — on paper this is a dense, well-produced dark revenge RPG that knows its audience, pairing a committed nonconsensual humiliation package with genuinely thoughtful player-convenience design; the main caveats are that the novel-sized Japanese script gates off its biggest selling point for English readers, and the unrelentingly bleak content makes it a narrow-audience work by design.
This is the Japanese-language store. International credit cards and PayPal are accepted. The game itself is in Japanese.
Tip: If the DLsite page opens in Japanese, use the language selector at the top-right of the page (globe icon) to switch to English.