
Reviewed work by FallingDay · View on DLsite
If you’ve ever wanted an NTR game where the netorare is a threat you can actually fight rather than a foregone conclusion, FallingDay’s “Otaku Girl Loves Me Back” (僕と両想いのオタク女子) is built exactly for you. It’s a combat-free exploration RPG about one night at an afterparty, a confession that needs to happen, and a rival who’s already several moves ahead. This is for players who want tension with their eroge — the kind where missing one conversation means watching the worst happen in front of you.
What works

The setup is simple and effective. Yuichi and his anime club have just pulled off their long-held dream of exhibiting at a doujin event, and the celebration moves to a fancy new party room in town. Yuichi has decided tonight is the night he finally confesses to Maki — a plain, reserved otaku girl whose oversized chest draws far more attention than she’d like. One of the people paying attention is Kaito, a recently joined normie club member who has quietly been planning something. Once the alcohol flows, a casual round of the King’s Game starts pushing Maki toward a corner she can’t escape on her own.
What elevates this above a linear NTR kinetic novel is the structure around that premise. You explore the venue, talk to people, and pick up information and items that only later reveal themselves as the difference between saving Maki and failing her. Throwaway conversations turn out to be load-bearing. If you sleepwalk through the night, the game doesn’t bend the plot to rescue you — you simply run out of options and have to watch her fall. That design gives the netorare route something a lot of games in this genre lack: causality. The bad outcomes happen for reasons inside the fiction, not because you flipped an “NTR on” switch in a menu, and community sentiment consistently singles this out as the game’s best quality. The “I was trying to save her and I was too late” experience lands hard precisely because it was your mistake.

The safety rails are sensibly placed, too. The puzzle-solving isn’t punishing — talking to NPCs thoroughly will surface the hints you need — and the game warns you to save before genuinely dangerous choices, which respects your time across its ten endings. Yes, ten, with real branching driven by what you found and who you trusted, and the happy ending isn’t a chaste consolation prize: it has its own H-scenes. The CG work is clean and attractive, and the game ships with Japanese, English, and both Simplified and Traditional Chinese text, which is rare at this scale of doujin release.
What doesn’t

Volume is the honest weak point. A full run takes roughly an hour, and while there’s a decent amount of game in that hour, the H-scene count is on the thin side — about two scenes per rival — so if you’re buying primarily for a thick gallery, this will feel light. Related annoyance: the full scene recollection only unlocks after clearing the game, so there’s no quick way to just browse the CGs.
The bigger issue for corruption connoisseurs is pacing. This is not a slow-burn fall. Characters in this world go from resistant to broken almost instantly — the community joke is that everyone falls within about five seconds of penetration — and if you’re the type who wants a gradual, agonizing descent charted across many scenes, this will read as comically abrupt. The one mitigating factor is that the same absurd logic applies to the protagonist’s side of the story, so at least the rules are consistent. Finally, while the English translation is a genuinely solid effort for an overseas circle, it’s serviceable rather than polished; expect occasional rough edges.
Who should buy this

Buy this if you like NTR as a stake rather than a certainty — games where exploration and attentiveness decide whether the heroine is protected or lost, and where both outcomes are fully written. Fans of big-breasted, glasses-wearing shy heroines and multi-ending structures will get the most out of it. English text is officially supported, so non-Japanese readers can play this without any workarounds — and the translation, while imperfect, is good enough to follow the story comfortably. Skip it if you want a long game, a large scene count, or slow, staged corruption.
Verdict

7 / 10. A short but genuinely tense protect-the-heroine RPG whose failures feel earned and whose ten endings reward careful play — held back from a higher score by its modest H-scene count and whiplash-fast corruption.
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